The game is abstract, each player has set of pawns of his color. Each turn player rolls a die and selects one of his pawns to move. Pawns can enter the track from Home base only on a roll of six. Each pawn needs to travel around the board and finish on the Finish lane. If pawn of another player is bumped, the bumped pawn is returned to home. The goal is to be the first one to get all the pawns to the Finish lane.
The players take on the part of dwarves. Either they are gold-diggers, working their tunnels ever deeper into the mountain in search of treasures, or they are saboteurs trying to put obstacles into the diggers’ path. The members of each group should support each other, once they figure out who is on their side. If the gold-diggers manage to create a path to the treasure, they are duly rewarded with nuggets of gold, while the saboteurs have to leave empty-handed. However, should the gold-diggers fail, the saboteurs reap the reward. After three rounds, the player with the most nuggets wins.
Each player represents a knight of the Round Table and they must collaborate to overcome a number of quests, ranging from defeating the Black Knight to the search for the Holy Grail.
Two players place their marbles on a game field of interconnecting wooden panels. Each player attempts to win control over as many panels as possible by strategically positioning his or her coloured marbles (red or black) in the free spaces. A player wins control of a panel by occupying a majority of spaces on the same panel.
A player draws a card, and reads one of the facts about the word (they may choose). Then the other player gets to make one free guess. If they’re right, they get three letter cards. If they’re wrong, the other players get a chance to steal. If they guess the word, they get one letter card. If they have cards, and get it wrong they lose a letter card. If no one guesses the word, another clue is read. If no one gets it the next time around the players will only receive one letter card from that point on.